Monday, June 5, 2017

Update status!

Sorry for not keeping those of you who watch our blog up to date. However, many things have happened to our group over the past few months that it's hard to completely summarize.

So, long story short - we decided the time has come to upgrade, so I took some time off from development to scrape some money together. From Aug 2016-Jan 2017. From Jan 2017-Now has been spent on everything from system upgrades, to game engine upgrades, and various other software upgrades to keep up to date and produce content more efficiently.

We only just finished the complete system upgrades, and I must say that I look forward to what this new system can do. That addition to learning the new upgraded software seems some more dependable tools that we've used in the past have become very obsolete....i.e. the company that makes it decided to stop developing it almost 4-6 years ago. They still offer the software for free, but it's full of glitches and crashes alot.

I've decided to move to a better and more powerful software, but unfortunately...there is a huge learning curve to it, and there is a chance we won't be able to use it as easily for a while since there is no formal way to learn the software outside of paying over $100 for an online course.

That won't stop us from developing though, and for those of you who have waited patiently for our releases...or are at the very least mildly interested in what we make and are curious about our next update, we thank all of you for your patience.

Some things to look forward to:

We will soon be launching a website where you can preview or try out betas of our upcoming games.
So if you're tired of waiting for finished releases, you can get your fix on our upcoming site.

We plan to have a release out soon...however soon can be anywhere from September to December depending on personal living funds and whether or not I need to get another part time job to scrape up some money for living expenses.

The sad news is - we spent a lot of time developing the item transfer system for Onsen Hime CPS so that players could transfer any earned gear into the next installation of our game...however...a change in engines during the development of the Onsen Hime: Outer Kingdoms Series has pretty much nixed that for now. We hope to create a better item transfer system then update the original CPS game with the new system. So those of you who haven't purchased the game on Dlsite as Dlsite Members....feel free to do so. We'll try to offer up another sale for those who missed the previous sale in April.

We've been looking for ways to post online versions of our game here on blogger, but so far, we're not having any success with that. The blogger system doesn't seem to allow it...for the moment, but we'll keep you posted on that. We would really like to have players test our games for free to improve our releases.

Well, that's it for now folks, we'll keep you posted!

Saturday, May 21, 2016

Onsen Hime: Civilian Protection Specialist NOW ON SALE!

Now Available:    
                                                             English              Japanese

 For the first time ever we are releasing the never before told adventure of our main character in a story that was NEVER going to be released!

Originally planned as a running joke for future sequels of Onsen Hime Secret Pleasures and Onsen Hime Secret Rendezvous, we now reveal the long overdue back story of our plain random guy in Onsen Hime Civilian Protection Specialist!

Join our antihero in job that started it all. Find allies, defeat your enemies, and use your tools and wits to earn that paycheck!

-Updated EXE System for easier user interface.
-New achievement system allows you to transfer items, modes, weapons and armors into future games.
-Return of the Mode System.
-Improved Stat Point System allows players to accumulate and build stat points outside of battle thus lessening the need for level grinding.
-New Game+: Don't like an ending? Didn't get certain items or unlock specific rewards? Use the New Game+ to restart the game and carry over all your old gear, experience levels, unlocked H-pics and animations into a new game to try your luck again.
-Use new outfit system to disguise yourself and sneak passed enemies or gain the trust of friends as well as customize in-game avatars.

Beware: To play this game, you'll really have to think to find a way out of situations.
-If you experience issues saving, please run in Windows Admin Mode.
-This game can run on Windows XP, Vista, and 7.
-This game might run on Windows 8.1, and 10. Please try demo to make sure it runs on your Operating System.

                                                             English              Japanese

Monday, January 18, 2016

New game and new updates!

I know it's a bit late, but Happy New Year folks! All right guys we're in the homestretch! Unfortunately, we had hoped for an end of the year release, but that didn't happen due to the complexity of some of new systems being tested for our new release. We hope you'll bear with us, because we hope to affect many changes to our brand in the coming months.

We've been saying it for a year now, but we do plan to get a game out. The reason it's taking so long is due to the complex amount of features that are going into the game, and long hours of testing that go into testing such a system.

For those of you who have been waiting patiently...or wandered here out of sheer boredom(I do that sometimes) I'll share a bit of a sneaky-peaky on what the latest game is all about.

Originally, the story for the next release was going to be about the continuing journeys of our 'unamed hero', (he has a name, but we want you to figure that part out)...however....with all the new features the next game will be adding, we thought it might be best to cut down development time a bit by using a story we had already written. So the next game will be a look into our hero's past prior to Onsen Hime: SP and Onsen Hime: SR's events. Originally, this was to be hinted at in future games, but because the story had already been written as a precursor to the first two games we figured we may as well release it as I - the idiot creator - had envisioned during my fits of midnight madness fueled by mindless cackling and binge watching while I roll around in my bed giggling excitedly to myself.

While that's happening, if you have any comments or suggestions on things you'd like to see, please post them in the comments section. For example - if there are specific character parodies you wish to see, or stories you want explored, or if you just like or dislike certain aspects of our releases then please drop us a comment, we'd love to hear from you. Whether we take your suggestion into consideration or not is a different issue altogether. XP

Friday, November 6, 2015

November Update

Hello, Privateer here.

Usually when I update the ole' blog it's a preview of the new game.

I assure you that development is going well and that we hope to have something ready in a few months.

Today I wanted to talk with you informally about the Onsen Hime world in which the games take place.

Those of you who have played our games have a general gist of what is going on, but for those who don't or don't really care(yes, we know what you REALLY want, that's why we make these games) I thought I'd go ahead and shed a bit more light on the game world.

For the most part, the story has been purposely left vague because I personally love mysteries, and when a creator leaves subtle clues that help their audience figure things out before the big reveal it makes it that much more gratifying. Nonetheless I will continue to explain the OH world sans spoilers.

The world is inhabited by creatures called Draiths. Draiths thrive on life energy just like you or me. Some of us eat plants or steak - so do Draiths. addition to being able to absorb energy directly from a living organism by touch. -cough-

Furthermore, Draiths come in phases. They usually start out in a spirit phase, and gradually solidify to a vampyre phase. The reason it's called a vampyre phase is because it needs to constantly feed in order to maintain a solid state. This may sometimes escalate to the Draith taking on an approximate form of the thing it feeds on. Yes..for those who are wondering - there is such thing as a vegetarian Draith, it looks like a tree, and for those paying attention to the first SR demo - It's named Demo.

This is one of the reasons we didn't go with traditional RPG conventions of naming all our enemies as "monsters". Another reason is that many humans and humanoid races as well as wild animals are also possible enemy characters within game.

Long ago, Draiths roamed the world nearly driving humans and several species into extinction. Their origins are unknown (to most except me) however, Draiths have been observed entering the world through otherworldly portals.

And that's all for now folks. Expect the next update to show more about our upcoming Onsen Hime game.

(Note to aspiring creators out there, Draith is our word that we made up, and it's extremely important to the plot, any other use of the word by someone else prior to us is complete coincidence because we really do have a meaning behind our words...also, as a habit, I make up words that don't usually exist - please don't steal it)

Friday, October 2, 2015

We're still here and here's what's going on!

We're a bit late into production but we have been working on a game with new never before seen features from our games.

Starting with our next release we hope to implement the following:

-Arms Items Transfer System(AIT)
-Mode Transfer System
-Improved Environmental Xross Event system(Exe Systems)
-Outfits system (Maybe?)
-New Game Plus System  

Arms Items Transfer System(AIT System)
Back in the days of Legend of Zelda: Oracle of Ages/Seasons and Pokemon Gold/Silver came an item transfer system that many of us loved. This inspired us to create out own system, one that will have forwards and limited backwards compatibility for sharing hard earned weapons, armors and items for use across games. 

Mode Transfer System 
Modes in our series are similar to Classes of other RPGs, except that any character can obtain Modes in addition to their pre-appointed Modes. The Mode Transfer System allows forward and limited backwards compatibility between games, as well as Mode Ranks that can boost the effects of a Mode.

Environmental Xross Event system(Exe System)
An advanced and improved version of Onsen Hime SP's Action System, Exe enables players to use abilities on the environment, npcs and on map enemies while allowing characters to strengthen themselves outside of battle. 
Ex. Use fire on a tree burns a tree and awards a Datk stat point to use towards strengthening character stats.

Outfits system (Maybe?)
Allows you the change a character's look for cosmetic, or disguise purposes for infiltration. We're also thinking of having some outfits add stat boosts to the character.

New Game Plus System 
Although technically in the game since Onsen Hime SP, this feature was never utilized explicitly until now. For the uninitiated- New Game Plus allows you to finish a game then restart a new game while retaining your items, weapons, armors, and experience from the previous game. This is perfect when you want to replay a game to see an alternate ending or go back to unlock an achievement you missed. ( Courtesy of Yanfly)

Note: To transfer items, weapons, armors, ranks, and modes, both games must have the Passcode system.
Hopefully you look forward to these new features as much as we do. We expect a late winter or late spring release at worst.

Wednesday, March 4, 2015

Onsen Hime: Limited!

Now Available:                                     English              Japanese

The next generation in Onsen Hime Releases!

In the past we have released PDF files full of still pictures and Animated flash galleries. The Onsen Hime Limited series is the next generation combining both Picture Galleries and Animations into our new game style. Unlike Onsen Hime Video games, this series will have unreleased animations and pictures, and will feature a majority of the content already available to the user. It also features bonus content which can be unlocked through minor game play in a simple dungeon crawl game.

New Features:

Unlike Onsen Hime: SP and Onsen Hime: SR this release uses a simplified interface from the Action System. Upon clicking on any object, enemy or NPC a choice menu will appear with options that can be used on said enemy.

Also new to this release is an experimental 3-D graphics system we plan to use in future Onsen Hime Games as well as a slighty new system design. We hope to eventually update Onsen Hime: SR with the new system and features so all members of who have purchase Onsen Hime: SR will now be able to get a copy of the newer version of our release without having to repurchase.

Final Notes:

 Unlike Onsen Hime: SP and Onsen Hime: SR, the Onsen Hime Limited series WILL NOT be part of the Onsen Hime storyline, and will usually be portrayed as a separate world with the same rules governing it.

Sunday, December 28, 2014

New Engine Previews

Just a small preview on what we've been up to.  As you can see, there are a few more glitches to work out.
Can anyone say "Bates Motel"?